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Tarrho

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The Book of Three

Account of the coming of Tôs and creation of the peoples

Upon their arrival on Tarrho, Atôrh, Èsido and Sôr made their home on the island of Tazogat. While Sôr built a house on the shores to listen to the music of the ocean and make the waters roar to his compositions, Èsido roamed the fields and meadows of Tazogat, because he loved the colors of the multitudes of flowers and the shadow plays of the trees. Atôrh buried deep into one of the volcanoes a cave and there he set up his furnace.

And still the brothers met often and one day they decided to populate the empty lands with life. So they took the earth of the ground and mixed it with the red blood, gave it form and thus created the animals. But the creatures lacked life by themselves, something only the brothers owned so far. So the brothers decided to each sacrifice a part of their powers. Èsido gave them the plants, being the colors of his paintings to eat. Sôr gave them the water being his musical instrument to drink.

But Atôrh was unwilling to sacrifice fire that fueled his furnace and kept it. Instead he made it dangerous so that it hurt them and could even take life from them so that the animals were afraid of it and never came near. Thus it happened that the animals remained weak and in the end died after some time.

When his brothers saw the animals dying after a short time of being alive they noticed what Atôrh had done and wanted to force him to give fire to the animals. Atôrh became scared of his fierce and angry brothers and fled the island and roamed around until he found the Valley of Mists on Arorhava, where he hid. So much did he love the warmth and beauty of the flames that he was willing to part with his brothers forever. And he came to fear his brothers, afraid they would look for him in rage and take revenge for his selfishness. So he erected a giant fortress and thought of measures to protect it. In the end he took some of the animals and changed them so that they no longer fed on plants but on other animals. And he sent them out into the world to find kill those of the creatures that Èsido or Sôr used as spies to find him. Some of the animals he even changed into ghastly monstrosities that he tortured and spoiled with fire, making them malicious and fierce to roam the Tôrkarak, the Valley of Mists and kill intruders.

But after some time in isolation he became bored and lonely. He also made no sculptures anymore because he had no one to admire them. He missed the company of his brothers and started to feel sorry for what he did. But still fearing the rage of his brothers he did not dare to return. So while Èsido and Sôr left Tazogat themselves in a quarrel and parted ways, Atôrh created Tôs.

He made Tôs from one of the monstrosities of Tôrkarak. He gave him the ability to think and speak and then Atôrh gave him great powers, almost as great as his own. Thus, Atôrh could not control his creature but saw him if not as an equal but as a son. He had wanted no devout servant, but a friend he could talk to about his works, just as his brothers had in the old days. And Tôs loved his master more than any being had ever loved. Also, Atôrh wanted to send Tôs out into the world to see and report how his brothers did in his absence. So Tôs travelled to Tazogat in secret, and when he reached the Island of Origin, he found the houses of Èsido and Sôr were empty.

After their brother had left them, a wall had risen between Èsido and Sôr. Èsido wanted revenge for Atôrh's deed, because he pitied the animals that he saw withering away with age. Indeed, just as his brother had predicted, he sent out numerous spies in order to find Atôrh. Many of those he had sent north and west did not come back, so by the time he suspected where to find his brother. But Sôr was not interested in Èsido's plans for revenge. He loved his brother Atôrh too much to prepare to find and attack him. Saddened by Èsido's rage, he left his cross brother and went east to where the vast continent of Baitikar lay. There, almost as far from Tazogat as possible, he found a tall cliff of rocks by the sea where he could listen to the crashing waves below. Here he built his home, which he named Tárk, and sat and grieved in memory of days of peace.

Without the support of his brother, Èsido had no hope to be victorious against Atôrh. Also, he quickly felt lonely and instead of planning revenge on his brethren, he spent his last days on Tazogat in comtemplation. Every place on the island reminded him of the glorious days they spent together. So, after all his rage turned to grief and he, too, left Tazogat. At last he discovered the isle of Volarit with its rich meadows and colorful flowered pastures. Here, he decided he wanted to stay and create his children, a race of intelligent beings that would spread across the island. And their works should fill their creator's heart with joy. Just as Atôrh had made Tôs from the animals, he made the Kurmiri. But he only used his divine power to make them his own and cut the bond they shared with his brothers, but not to give them the divine power of Siryldan, the Zhar, as Tôs owned it.

Sôr had always been the most curious of the three and so, he still wandered parts of the world. So he came upon witnessing the creation of the Kurmiri, just as Tôs did in his quest to find out th whereabouts of his master's brethren. So, both of Èsido's brothers learned from his deed, and the creation of the first people of Tarrho.

Just as Atôrh had created Tôs, they had been made to bring Èsido joy and distraction from the great loss of the friendship with his brothers. But his brother and his creature saw the Kurmiri as a threat. Atôrh knew about the quick and hot temper of Èsido and was still afraid of him. He knew by now that Sôr and Èsido had parted ways, but he feared that the Kurmiri had been created to go forth and destroy his works, throw him down and gain from him the fire he withheld.

So he decided to fight back in the same manner and he created the Karatar, people similar to the Kurmiri, but adapted to the harsh life on Arorhava. While the mosters of the Tôrkarak were merely changed animals, he had power over the Karatar and could see through their eyes. One day, Atôrh knew, Karatar and Kurmiri would face each other in a final battle that would end the quarrel of the brothers. Until then, Atôrh decided, he would care for the Karatar, educate them to be strong fighters to make him win this War for Dominion over Tarrho. Therefor he did not destroy the monstrosities of Arorhava, because he desired for only the strongest of the Karatar to live and multiply.

In the end he spent less time in his fortress with Tôs but with his people, which he was pleased to see spreading across Arorhava. In return Tôs became more and more jealous of the Karatar and often disappeared to think in silence about how he could win back the love and devotion of his creator. As the main problem he identified the Kurmiri, being the cause why Atôrh had made the Karatar. While his hatred for the people of his maker rose, he first decide to destroy the Kurmiri. He began breeding accessories by mating with the monstrosities of the Valley of Mists. He wanted to see the birth of creatures that would be immortal as he was, that were intelligent and not bound to a physical shell. He wanted them to inherit the divine power, but he still wanted to be in control over them. Not having all the power of his maker or any of the Three Brothers, he wa not able to shape these beings to his desire but depended on chance. Of the thousands of children he had, a mer number of twenty five was born with the features he desired. Those others that were mortal died after some time, and those he could control were destroyed. A great number of beings sprang from this that were of great power, some intelligent, some savage, some physical creatures, some bodiless spirits, that posed a great threat to the beings of Tarrho, since they all carried some of his own hatred in them.

But those twenty five bings, named the Zharinam, masters of power, he led to Volarit, where they took te shape of Kurmiri or even took over their bodies. In this disguise they mated with Kurmiri and thus brought the Shureôri to life, Kurmiri that were under the sway of Tôs. He sent them and their twenty five Gray Masters out to into battle against Èsido and the Kurmiri, who were not prepared for this attack, since they did not know war. Proud of his first victories Tôs returned to his maker. But Atôrh was not happy with Tôs' works. Too great was his love for the Karatar that he saw no reason to destroy or abandon them even in the face of the reason for their being almost removed. He thanked Tôs for his efforts but did not see the true reason behind his creature's actions and did not spend more time and effort on him than before.

Tôs was overcome by great rage and he cursed his maker and forsook their friendship. Again he ran away and now schemed on how to destroy the Karatar as well. But in creating the Zharinam he had used up so much of his power that he was weakened and could not repeat such an act. Thus he bred wild animals, just as Atôrh had once done to create the monstrosities of the Tôrkarak. These were the Skotar, savage, half-intelligent predators he sent out to face the beings of his maker. While the Skotar brought death and suffering over the Karatar, Tôs returned to Volarit and the Shureôri, which he saw as his true children.

In the beginning Atôrh was naturally disturbed and frightened by the arrival of the Skotar. But the Karatar had already spread far across the land and had become strong so that Tôs' creatures could pose no real threat to them. Though a lot of the Karatar were slaughtered, their spirit was set aflame. Most of thir tribes in the end gave up their original nomad life and formed the first cities on Tarrho. One of the tribes, the Toakôt, left Arorhava instead and spread across the world into areas where the Skotar were unable to follow.

On Volarit Èsido had to use all of his powers to prevent the Zharinam from destroying the Kurmiri. He was able to use the absence of Tôs to fight them. By facing them personally he managed to pull fourteen of them out of their creator's power and he made them beings of his own and even burned their maker's hatred out of them. Meanwhile the Kurmiri had started to flee the island, settling on the isle of Rano and later on Zebelo. Èsido followed them after fighting the Zharinam had weakened him so much that he feared his own destruction. On Zebelo he erected the tower of Ômdal as his future home. From this time on it was the center of the kurmiric world.

When Tôs returned to Volarit, he saw only ten of his proud Zharinam remaining. The anger seeing his own children perverted and taken from him was so great that he swore to put al his future efforts into destroying Èsido and his beings. The Skotar he left on Arorhava behind to do their tasks. In these days Sôr, too, created his people, the Sôrijan, over whom he ruled in secret. They were the first to meet with another of the peoples of Tarrho, when facing first Tôs' Shureôri and then the Kurmiri. After his followers had started to spread over parts of Batikar where they again took up the figth against Èsido, Tôs built a strong fortress, Wanôr Yn Tôsê, The House of Tôs, on Volarit. While he never returned to Arorhava, it is prophesized that his doings would one day threaten each of the Three Brothers themselves.

Mythology Siryldan Zharam

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